In my role as Character and Animation Lead from initial concept through PreProduction and Vertical Slice I prototyped, built pipelines for and then directed the creation of humans, creatures, robots including Mesh /UV/Texture Maps , Faces, Hair, Beards, V.A.T.S, Dismemberment, Clothes, Armor, Projectiles 1st/3rd Person weapons, Rigs, Havok, Animation, Mocap and Speech.