Each character artist was responsible for several creatures in Oblivion and was expected to concept each creature and take it through mesh, Uvs and texture/materials, rig it, apply havok, animate, script it into the game and debug it. Any FX on the creature were also our responsibility as were sound triggers, LoDs and weapon hits. I also created several hairstyes and asembled many of the default NPCs and spearheaded the use of ZBrush for normal map creation..