The Ghost was built as 2 nested meshes, both with alpha'd textures which became fully transparent towards the lower part, analagous to a semi-transparent torso in a semi-transparent, loosely fitting sheet.A very lo-poly transparent version of the mesh held emitters for the ectoplasmic smoky fx that surrounded it.

The hands and head were animating morph objects, creating an amorphous, constantly-changing floating creature. When this creature died it dropped a havoked morphing blob of ectoplasm which pooled on the floor as the ghost apparently shrank to nothing. In fact the ghost was translated far from the player view but drawn in front of the background so appeared to shrink.