Characters heads were separated from the body to allow expression morphs to be exported with the animation. Addition of skinned geometry to extra bones allowed more animation.

I created an assortment of horns and other attachments which were assembled on differently scaled minotaurs to give creature variety. I assigned an additional texture to a scaled mesh to create a Minotaur Lord. Minotaur used melee plus 2 handed weapons in 1 hand, scaling weapon bone to increase weapon size.